AI Insights · Timothy · April 2024
Top 5 Military Games on Android in Ecuador for Q1 2024
Discover the performance trends of the top 5 military games on Android in Ecuador for the first quarter of 2024, including downloads, revenue, and active user metrics.
In the first quarter of 2024, the top 5 military games on Android in Ecuador showed varying trends in their downloads, revenue, and active users. Here’s a detailed look at how these games performed, based on data from Sensor Tower.
Call of Duty: Mobile Season 7 started the quarter strong with weekly downloads peaking at 17.6K in mid-January before gradually declining to 8.1K by the end of March. The game's weekly revenue saw a similar trend, starting at approximately $11.7K in early January and decreasing to $5.9K by the last week of March. Despite these declines, weekly active users remained relatively stable, averaging around 80K throughout the quarter.
Arena Breakout: Realistic FPS experienced a significant spike in weekly downloads, reaching 23.6K in mid-January, but this number fell sharply to around 1.9K by the end of March. Weekly revenue for the game showed a modest peak of $1.1K in late January but generally hovered around $500 for the remainder of the quarter. Active users fluctuated, peaking at 31K in mid-January and settling at around 19K by the end of March.
Blood Strike - FPS for all saw a consistent increase in weekly active users, starting at 26.9K in early January and reaching 63K by the end of March. Weekly downloads also showed an upward trend, spiking at 20.9K in mid-March. Revenue for the game grew steadily, starting at $167 in early January and rising to $596 by the end of March.
Call of Duty®: Warzone™ Mobile was released in late March and quickly gained traction with 68.9K downloads in the first week and 22.4K in the following week. The game generated $1.5K in revenue by the end of March, with active users starting at 61.3K and then dropping to 35.9K.
Top War: Battle Game had a more modest performance in comparison. Weekly downloads remained low, peaking at 566 in mid-March. Revenue showed a gradual increase from $201 in early January to $312 by mid-March. Active users decreased from 4.6K in early January to around 3.1K by the end of March.
For more insights and detailed data on these games, visit Sensor Tower.